Alexandria.Engines.DarkSouls.TableRows.Protector.Protector C# (CSharp) Метод

Protector() приватный Метод

private Protector ( ParameterTable table, int index, AssetLoader loader, int next ) : System
table ParameterTable
index int
loader AssetLoader
next int
Результат System
            internal Protector(ParameterTable table, int index, AssetLoader loader, int next)
                : base(table, index, loader)
            {
                BinaryReader reader = loader.Reader;

                SortId = reader.ReadInt32();
                WanderingEquipId = reader.ReadInt32();
                VagrantItemLotId = reader.ReadInt32();
                VagrantBonusEneDropItemLotId = reader.ReadInt32();
                VagrantItemEneDropItemLotId = reader.ReadInt32();
                FixPrice = reader.ReadInt32();
                BasicPrice = reader.ReadInt32();
                SellValue = reader.ReadInt32();
                Weight = reader.ReadSingle();
                ResidentSpEffectId = reader.ReadInt32();
                ResidentSpEffectId2 = reader.ReadInt32();
                ResidentSpEffectId3 = reader.ReadInt32();
                MaterialSetId = reader.ReadInt32();
                PartsDamageRate = reader.ReadSingle();
                CorectSARecover = reader.ReadSingle();
                OriginEquipPro = reader.ReadInt32();
                OriginEquipPro1 = reader.ReadInt32();
                OriginEquipPro2 = reader.ReadInt32();
                OriginEquipPro3 = reader.ReadInt32();
                OriginEquipPro4 = reader.ReadInt32();
                OriginEquipPro5 = reader.ReadInt32();
                OriginEquipPro6 = reader.ReadInt32();
                OriginEquipPro7 = reader.ReadInt32();
                OriginEquipPro8 = reader.ReadInt32();
                OriginEquipPro9 = reader.ReadInt32();
                OriginEquipPro10 = reader.ReadInt32();
                OriginEquipPro11 = reader.ReadInt32();
                OriginEquipPro12 = reader.ReadInt32();
                OriginEquipPro13 = reader.ReadInt32();
                OriginEquipPro14 = reader.ReadInt32();
                OriginEquipPro15 = reader.ReadInt32();
                FaceScaleM_ScaleX = reader.ReadSingle();
                FaceScaleM_ScaleZ = reader.ReadSingle();
                FaceScaleM_MaxX = reader.ReadSingle();
                FaceScaleM_MaxZ = reader.ReadSingle();
                FaceScaleF_ScaleX = reader.ReadSingle();
                FaceScaleF_ScaleZ = reader.ReadSingle();
                FaceScaleF_MaxX = reader.ReadSingle();
                FaceScaleF_MaxZ = reader.ReadSingle();
                QwcId = reader.ReadInt32();
                EquipModelId = reader.ReadUInt16();
                IconIdM = reader.ReadUInt16();
                IconIdF = reader.ReadUInt16();
                KnockBack = reader.ReadUInt16();
                KnockbackBounceRate = reader.ReadUInt16();
                SaDurability = reader.ReadInt16();
                DefFlickPower = reader.ReadUInt16();
                DefensePhysics = reader.ReadUInt16();
                DefenseMagic = reader.ReadUInt16();
                DefenseFire = reader.ReadUInt16();
                DefenseThunder = reader.ReadUInt16();
                DefenseSlash = reader.ReadInt16();
                DefenseBlow = reader.ReadInt16();
                DefenseThrust = reader.ReadInt16();
                ResistPoison = reader.ReadUInt16();
                ResistDisease = reader.ReadUInt16();
                ResistBlood = reader.ReadUInt16();
                ResistCurse = reader.ReadUInt16();
                ReinforceTypeId = reader.ReadInt16();
                TrophySGradeId = reader.ReadInt16();
                ShopLv = reader.ReadInt16();
                KnockbackParamId = reader.ReadByte();
                FlickDamageCutRate = reader.ReadByte();
                EquipModelCategory = (EquipModelCategory)reader.ReadByte();
                EquipModelGender = (EquipModelGender)reader.ReadByte();
                ProtectorCategory = (ArmorCategory)reader.ReadByte();
                DefenseMaterial = (WeaponMaterialDefend)reader.ReadByte();
                DefenseMaterialSfx = (WeaponMaterialDefendSound)reader.ReadByte();
                PartsDmgType = (AttackParameterPartDamageType)reader.ReadByte();
                DefenseMaterial_Weak = (WeaponMaterialDefend)reader.ReadByte();
                DefenseMaterialSfx_Weak = (WeaponMaterialDefendSound)reader.ReadByte();
                BitFields = reader.ReadBytes(7);
                Pad_0 = reader.ReadBytes(1);
                OldSortId = reader.ReadInt16();
                Pad_1 = reader.ReadBytes(6);
            }

Same methods

TableRows.Protector::Protector ( ParameterTable table, int index ) : System