Alexandria.Engines.DarkSouls.TableRows.Protector.Protector C# (CSharp) Метод

Protector() приватный Метод

private Protector ( ParameterTable table, int index ) : System
table ParameterTable
index int
Результат System
            internal Protector(ParameterTable table, int index)
                : base(table, index)
            {
                BitFields = new byte[7];
                ResidentSpEffectId = (Int32)0;
                ResidentSpEffectId2 = (Int32)0;
                ResidentSpEffectId3 = (Int32)0;
                MaterialSetId = (Int32)(-1);
                PartsDamageRate = (Single)1;
                CorectSARecover = (Single)0;
                OriginEquipPro = (Int32)(-1);
                OriginEquipPro1 = (Int32)(-1);
                OriginEquipPro2 = (Int32)(-1);
                OriginEquipPro3 = (Int32)(-1);
                OriginEquipPro4 = (Int32)(-1);
                OriginEquipPro5 = (Int32)(-1);
                OriginEquipPro6 = (Int32)(-1);
                OriginEquipPro7 = (Int32)(-1);
                OriginEquipPro8 = (Int32)(-1);
                OriginEquipPro9 = (Int32)(-1);
                OriginEquipPro10 = (Int32)(-1);
                OriginEquipPro11 = (Int32)(-1);
                OriginEquipPro12 = (Int32)(-1);
                OriginEquipPro13 = (Int32)(-1);
                OriginEquipPro14 = (Int32)(-1);
                OriginEquipPro15 = (Int32)(-1);
                FaceScaleM_ScaleX = (Single)1;
                FaceScaleM_ScaleZ = (Single)1;
                FaceScaleM_MaxX = (Single)1;
                FaceScaleM_MaxZ = (Single)1;
                FaceScaleF_ScaleX = (Single)1;
                FaceScaleF_ScaleZ = (Single)1;
                FaceScaleF_MaxX = (Single)1;
                FaceScaleF_MaxZ = (Single)1;
                QwcId = (Int32)(-1);
                IconIdM = (UInt16)0;
                IconIdF = (UInt16)0;
                KnockBack = (UInt16)0;
                KnockbackBounceRate = (UInt16)0;
                Durability = (UInt16)100;
                DurabilityMax = (UInt16)100;
                SaDurability = (Int16)0;
                DefFlickPower = (UInt16)0;
                DefensePhysics = (UInt16)100;
                DefenseMagic = (UInt16)100;
                DefenseFire = (UInt16)100;
                DefenseThunder = (UInt16)100;
                DefenseSlash = (Int16)0;
                DefenseBlow = (Int16)0;
                DefenseThrust = (Int16)0;
                ResistPoison = (UInt16)100;
                ResistDisease = (UInt16)100;
                ResistBlood = (UInt16)100;
                ResistCurse = (UInt16)100;
                ReinforceTypeId = (Int16)0;
                TrophySGradeId = (Int16)(-1);
                ShopLv = (Int16)0;
                KnockbackParamId = (Byte)0;
                FlickDamageCutRate = (Byte)0;
                EquipModelCategory = (EquipModelCategory)1;
                EquipModelGender = (EquipModelGender)0;
                ProtectorCategory = (ArmorCategory)0;
                DefenseMaterial = (WeaponMaterialDefend)50;
                DefenseMaterialSfx = (WeaponMaterialDefendSound)50;
                PartsDmgType = (AttackParameterPartDamageType)0;
                DefenseMaterial_Weak = (WeaponMaterialDefend)50;
                DefenseMaterialSfx_Weak = (WeaponMaterialDefendSound)50;
                IsDeposit = true;
                HeadEquip = true;
                BodyEquip = false;
                ArmEquip = false;
                LegEquip = false;
                UseFaceScale = false;
                InvisibleFlag00 = false;
                InvisibleFlag01 = false;
                InvisibleFlag02 = false;
                InvisibleFlag03 = false;
                InvisibleFlag04 = false;
                InvisibleFlag05 = false;
                InvisibleFlag06 = false;
                InvisibleFlag07 = false;
                InvisibleFlag08 = false;
                InvisibleFlag09 = false;
                InvisibleFlag10 = false;
                InvisibleFlag11 = false;
                InvisibleFlag12 = false;
                InvisibleFlag13 = false;
                InvisibleFlag14 = false;
                InvisibleFlag15 = false;
                InvisibleFlag16 = false;
                InvisibleFlag17 = false;
                InvisibleFlag18 = false;
                InvisibleFlag19 = false;
                InvisibleFlag20 = false;
                InvisibleFlag21 = false;
                InvisibleFlag22 = false;
                InvisibleFlag23 = false;
                InvisibleFlag24 = false;
                InvisibleFlag25 = false;
                InvisibleFlag26 = false;
                InvisibleFlag27 = false;
                InvisibleFlag28 = false;
                InvisibleFlag29 = false;
                InvisibleFlag30 = false;
                InvisibleFlag31 = false;
                InvisibleFlag32 = false;
                InvisibleFlag33 = false;
                InvisibleFlag34 = false;
                InvisibleFlag35 = false;
                InvisibleFlag36 = false;
                InvisibleFlag37 = false;
                InvisibleFlag38 = false;
                InvisibleFlag39 = false;
                InvisibleFlag40 = false;
                InvisibleFlag41 = false;
                InvisibleFlag42 = false;
                InvisibleFlag43 = false;
                InvisibleFlag44 = false;
                InvisibleFlag45 = false;
                InvisibleFlag46 = false;
                InvisibleFlag47 = false;
                DisableMultiDropShare = false;
                SimpleModelForDlc = false;
                Pad_0 = new Byte[1];
                Pad_1 = new Byte[6];
            }

Same methods

TableRows.Protector::Protector ( ParameterTable table, int index, AssetLoader loader, int next ) : System