internal Protector(ParameterTable table, int index)
: base(table, index)
{
BitFields = new byte[7];
ResidentSpEffectId = (Int32)0;
ResidentSpEffectId2 = (Int32)0;
ResidentSpEffectId3 = (Int32)0;
MaterialSetId = (Int32)(-1);
PartsDamageRate = (Single)1;
CorectSARecover = (Single)0;
OriginEquipPro = (Int32)(-1);
OriginEquipPro1 = (Int32)(-1);
OriginEquipPro2 = (Int32)(-1);
OriginEquipPro3 = (Int32)(-1);
OriginEquipPro4 = (Int32)(-1);
OriginEquipPro5 = (Int32)(-1);
OriginEquipPro6 = (Int32)(-1);
OriginEquipPro7 = (Int32)(-1);
OriginEquipPro8 = (Int32)(-1);
OriginEquipPro9 = (Int32)(-1);
OriginEquipPro10 = (Int32)(-1);
OriginEquipPro11 = (Int32)(-1);
OriginEquipPro12 = (Int32)(-1);
OriginEquipPro13 = (Int32)(-1);
OriginEquipPro14 = (Int32)(-1);
OriginEquipPro15 = (Int32)(-1);
FaceScaleM_ScaleX = (Single)1;
FaceScaleM_ScaleZ = (Single)1;
FaceScaleM_MaxX = (Single)1;
FaceScaleM_MaxZ = (Single)1;
FaceScaleF_ScaleX = (Single)1;
FaceScaleF_ScaleZ = (Single)1;
FaceScaleF_MaxX = (Single)1;
FaceScaleF_MaxZ = (Single)1;
QwcId = (Int32)(-1);
IconIdM = (UInt16)0;
IconIdF = (UInt16)0;
KnockBack = (UInt16)0;
KnockbackBounceRate = (UInt16)0;
Durability = (UInt16)100;
DurabilityMax = (UInt16)100;
SaDurability = (Int16)0;
DefFlickPower = (UInt16)0;
DefensePhysics = (UInt16)100;
DefenseMagic = (UInt16)100;
DefenseFire = (UInt16)100;
DefenseThunder = (UInt16)100;
DefenseSlash = (Int16)0;
DefenseBlow = (Int16)0;
DefenseThrust = (Int16)0;
ResistPoison = (UInt16)100;
ResistDisease = (UInt16)100;
ResistBlood = (UInt16)100;
ResistCurse = (UInt16)100;
ReinforceTypeId = (Int16)0;
TrophySGradeId = (Int16)(-1);
ShopLv = (Int16)0;
KnockbackParamId = (Byte)0;
FlickDamageCutRate = (Byte)0;
EquipModelCategory = (EquipModelCategory)1;
EquipModelGender = (EquipModelGender)0;
ProtectorCategory = (ArmorCategory)0;
DefenseMaterial = (WeaponMaterialDefend)50;
DefenseMaterialSfx = (WeaponMaterialDefendSound)50;
PartsDmgType = (AttackParameterPartDamageType)0;
DefenseMaterial_Weak = (WeaponMaterialDefend)50;
DefenseMaterialSfx_Weak = (WeaponMaterialDefendSound)50;
IsDeposit = true;
HeadEquip = true;
BodyEquip = false;
ArmEquip = false;
LegEquip = false;
UseFaceScale = false;
InvisibleFlag00 = false;
InvisibleFlag01 = false;
InvisibleFlag02 = false;
InvisibleFlag03 = false;
InvisibleFlag04 = false;
InvisibleFlag05 = false;
InvisibleFlag06 = false;
InvisibleFlag07 = false;
InvisibleFlag08 = false;
InvisibleFlag09 = false;
InvisibleFlag10 = false;
InvisibleFlag11 = false;
InvisibleFlag12 = false;
InvisibleFlag13 = false;
InvisibleFlag14 = false;
InvisibleFlag15 = false;
InvisibleFlag16 = false;
InvisibleFlag17 = false;
InvisibleFlag18 = false;
InvisibleFlag19 = false;
InvisibleFlag20 = false;
InvisibleFlag21 = false;
InvisibleFlag22 = false;
InvisibleFlag23 = false;
InvisibleFlag24 = false;
InvisibleFlag25 = false;
InvisibleFlag26 = false;
InvisibleFlag27 = false;
InvisibleFlag28 = false;
InvisibleFlag29 = false;
InvisibleFlag30 = false;
InvisibleFlag31 = false;
InvisibleFlag32 = false;
InvisibleFlag33 = false;
InvisibleFlag34 = false;
InvisibleFlag35 = false;
InvisibleFlag36 = false;
InvisibleFlag37 = false;
InvisibleFlag38 = false;
InvisibleFlag39 = false;
InvisibleFlag40 = false;
InvisibleFlag41 = false;
InvisibleFlag42 = false;
InvisibleFlag43 = false;
InvisibleFlag44 = false;
InvisibleFlag45 = false;
InvisibleFlag46 = false;
InvisibleFlag47 = false;
DisableMultiDropShare = false;
SimpleModelForDlc = false;
Pad_0 = new Byte[1];
Pad_1 = new Byte[6];
}