internal KnockBack(ParameterTable table, int index, AssetLoader loader, int next)
: base(table, index, loader)
{
BinaryReader reader = loader.Reader;
Damage_Min_ContTime = reader.ReadSingle();
Damage_S_ContTime = reader.ReadSingle();
Damage_M_ContTime = reader.ReadSingle();
Damage_L_ContTime = reader.ReadSingle();
Damage_BlowS_ContTime = reader.ReadSingle();
Damage_BlowM_ContTime = reader.ReadSingle();
Damage_Strike_ContTime = reader.ReadSingle();
Damage_Uppercut_ContTime = reader.ReadSingle();
Damage_Push_ContTime = reader.ReadSingle();
Damage_Breath_ContTime = reader.ReadSingle();
Damage_HeadShot_ContTime = reader.ReadSingle();
Guard_S_ContTime = reader.ReadSingle();
Guard_L_ContTime = reader.ReadSingle();
Guard_LL_ContTime = reader.ReadSingle();
GuardBrake_ContTime = reader.ReadSingle();
Damage_Min_DecTime = reader.ReadSingle();
Damage_S_DecTime = reader.ReadSingle();
Damage_M_DecTime = reader.ReadSingle();
Damage_L_DecTime = reader.ReadSingle();
Damage_BlowS_DecTime = reader.ReadSingle();
Damage_BlowM_DecTime = reader.ReadSingle();
Damage_Strike_DecTime = reader.ReadSingle();
Damage_Uppercut_DecTime = reader.ReadSingle();
Damage_Push_DecTime = reader.ReadSingle();
Damage_Breath_DecTime = reader.ReadSingle();
Damage_HeadShot_DecTime = reader.ReadSingle();
Guard_S_DecTime = reader.ReadSingle();
Guard_L_DecTime = reader.ReadSingle();
Guard_LL_DecTime = reader.ReadSingle();
GuardBrake_DecTime = reader.ReadSingle();
Pad = reader.ReadBytes(8);
}