internal KnockBack(ParameterTable table, int index)
: base(table, index)
{
Damage_Min_ContTime = (Single)0;
Damage_S_ContTime = (Single)0;
Damage_M_ContTime = (Single)0;
Damage_L_ContTime = (Single)0;
Damage_BlowS_ContTime = (Single)0;
Damage_BlowM_ContTime = (Single)0;
Damage_Strike_ContTime = (Single)0;
Damage_Uppercut_ContTime = (Single)0;
Damage_Push_ContTime = (Single)0;
Damage_Breath_ContTime = (Single)0;
Damage_HeadShot_ContTime = (Single)0;
Guard_S_ContTime = (Single)0;
Guard_L_ContTime = (Single)0;
Guard_LL_ContTime = (Single)0;
GuardBrake_ContTime = (Single)0;
Damage_Min_DecTime = (Single)0;
Damage_S_DecTime = (Single)0;
Damage_M_DecTime = (Single)0;
Damage_L_DecTime = (Single)0;
Damage_BlowS_DecTime = (Single)0;
Damage_BlowM_DecTime = (Single)0;
Damage_Strike_DecTime = (Single)0;
Damage_Uppercut_DecTime = (Single)0;
Damage_Push_DecTime = (Single)0;
Damage_Breath_DecTime = (Single)0;
Damage_HeadShot_DecTime = (Single)0;
Guard_S_DecTime = (Single)0;
Guard_L_DecTime = (Single)0;
Guard_LL_DecTime = (Single)0;
GuardBrake_DecTime = (Single)0;
Pad = new Byte[8];
}