Alexandria.Engines.DarkSouls.TableRows.KnockBack.KnockBack C# (CSharp) Метод

KnockBack() приватный Метод

private KnockBack ( ParameterTable table, int index ) : System
table ParameterTable
index int
Результат System
            internal KnockBack(ParameterTable table, int index)
                : base(table, index)
            {
                Damage_Min_ContTime = (Single)0;
                Damage_S_ContTime = (Single)0;
                Damage_M_ContTime = (Single)0;
                Damage_L_ContTime = (Single)0;
                Damage_BlowS_ContTime = (Single)0;
                Damage_BlowM_ContTime = (Single)0;
                Damage_Strike_ContTime = (Single)0;
                Damage_Uppercut_ContTime = (Single)0;
                Damage_Push_ContTime = (Single)0;
                Damage_Breath_ContTime = (Single)0;
                Damage_HeadShot_ContTime = (Single)0;
                Guard_S_ContTime = (Single)0;
                Guard_L_ContTime = (Single)0;
                Guard_LL_ContTime = (Single)0;
                GuardBrake_ContTime = (Single)0;
                Damage_Min_DecTime = (Single)0;
                Damage_S_DecTime = (Single)0;
                Damage_M_DecTime = (Single)0;
                Damage_L_DecTime = (Single)0;
                Damage_BlowS_DecTime = (Single)0;
                Damage_BlowM_DecTime = (Single)0;
                Damage_Strike_DecTime = (Single)0;
                Damage_Uppercut_DecTime = (Single)0;
                Damage_Push_DecTime = (Single)0;
                Damage_Breath_DecTime = (Single)0;
                Damage_HeadShot_DecTime = (Single)0;
                Guard_S_DecTime = (Single)0;
                Guard_L_DecTime = (Single)0;
                Guard_LL_DecTime = (Single)0;
                GuardBrake_DecTime = (Single)0;
                Pad = new Byte[8];
            }

Same methods

TableRows.KnockBack::KnockBack ( ParameterTable table, int index, AssetLoader loader, int next ) : System
TableRows.KnockBack