Alexandria.Engines.DarkSouls.TableRows.Good.Good C# (CSharp) Метод

Good() приватный Метод

private Good ( ParameterTable table, int index, AssetLoader loader, int next ) : System
table ParameterTable
index int
loader Glare.Assets.AssetLoader
next int
Результат System
            internal Good(ParameterTable table, int index, AssetLoader loader, int next)
                : base(table, index, loader)
            {
                BinaryReader reader = loader.Reader;

                RefId = reader.ReadInt32();
                SfxVariationId = reader.ReadInt32();
                Weight = reader.ReadSingle();
                BasicPrice = reader.ReadInt32();
                SellValue = reader.ReadInt32();
                BehaviorId = reader.ReadInt32();
                ReplaceItemId = reader.ReadInt32();
                SortId = reader.ReadInt32();
                QwcId = reader.ReadInt32();
                YesNoDialogMessageId = reader.ReadInt32();
                MagicId = reader.ReadInt32();
                IconId = reader.ReadUInt16();
                ModelId = reader.ReadUInt16();
                ShopLevel = reader.ReadInt16();
                CompTrophySedId = reader.ReadInt16();
                TrophySeqId = reader.ReadInt16();
                MaxStack = reader.ReadInt16();
                ConsumeHumanity = reader.ReadByte();
                OverDexterity = reader.ReadByte();
                ItemType = (ItemType)reader.ReadByte();
                RefCategory = (BehaviorRefType)reader.ReadByte();
                SpEffectCategory = (BehaviorCategory)reader.ReadByte();
                GoodsCategory = (ItemCategory)reader.ReadByte();
                GoodsUseAnim = (ItemUseAnimation)reader.ReadByte();
                UseMenu = (ItemUseMenu)reader.ReadByte();
                UseLimitCategory = (SpecialEffectUseLimitCategory)reader.ReadByte();
                ReplaceCategory = (ReplacementCategory)reader.ReadByte();
                BitFields = reader.ReadBytes(5);
                Pad = reader.ReadBytes(9);
                VagrantItemLotId = reader.ReadInt32();
                VagrantBonusEneDropItemLotId = reader.ReadInt32();
                VagrantItemEneDropItemLotId = reader.ReadInt32();
            }

Same methods

TableRows.Good::Good ( ParameterTable table, int index ) : System