Alexandria.Engines.DarkSouls.TableRows.Good.Good C# (CSharp) Метод

Good() приватный Метод

private Good ( ParameterTable table, int index ) : System
table ParameterTable
index int
Результат System
            internal Good(ParameterTable table, int index)
                : base(table, index)
            {
                BitFields = new byte[5];
                RefId = (Int32)(-1);
                SfxVariationId = (Int32)(-1);
                Weight = (Single)1;
                BasicPrice = (Int32)0;
                SellValue = (Int32)0;
                BehaviorId = (Int32)0;
                ReplaceItemId = (Int32)(-1);
                SortId = (Int32)0;
                QwcId = (Int32)(-1);
                YesNoDialogMessageId = (Int32)(-1);
                MagicId = (Int32)(-1);
                IconId = (UInt16)0;
                ModelId = (UInt16)0;
                ShopLevel = (Int16)0;
                CompTrophySedId = (Int16)(-1);
                TrophySeqId = (Int16)(-1);
                MaxStack = (Int16)0;
                ConsumeHumanity = (Byte)0;
                OverDexterity = (Byte)0;
                ItemType = (ItemType)0;
                RefCategory = (BehaviorRefType)0;
                SpEffectCategory = (BehaviorCategory)0;
                GoodsCategory = (ItemCategory)0;
                GoodsUseAnim = (ItemUseAnimation)0;
                UseMenu = (ItemUseMenu)0;
                UseLimitCategory = (SpecialEffectUseLimitCategory)0;
                ReplaceCategory = (ReplacementCategory)0;
                VowType0 = false;
                VowType1 = false;
                VowType2 = false;
                VowType3 = false;
                VowType4 = false;
                VowType5 = false;
                VowType6 = false;
                VowType7 = false;
                VowType8 = false;
                VowType9 = false;
                VowType10 = false;
                VowType11 = false;
                VowType12 = false;
                VowType13 = false;
                VowType14 = false;
                VowType15 = false;
                Enable_live = false;
                Enable_gray = false;
                Enable_white = false;
                Enable_black = false;
                Enable_multi = false;
                Disable_offline = false;
                IsEquip = true;
                IsConsume = true;
                IsAutoEquip = true;
                IsEstablishment = false;
                IsOnlyOne = false;
                IsDrop = true;
                IsDeposit = true;
                IsDisableHand = false;
                IsTravelItem = false;
                IsSuppleItem = false;
                IsFullSuppleItem = false;
                IsEnhance = false;
                IsFixItem = false;
                DisableMultiDropShare = false;
                DisableUseAtColiseum = false;
                DisableUseAtOutOfColiseum = false;
                Pad = new Byte[9];
            }

Same methods

TableRows.Good::Good ( ParameterTable table, int index, AssetLoader loader, int next ) : System