Alexandria.Engines.DarkSouls.TableRows.GameArea.GameArea C# (CSharp) Метод

GameArea() приватный Метод

private GameArea ( ParameterTable table, int index, AssetLoader loader, int next ) : System
table ParameterTable
index int
loader Glare.Assets.AssetLoader
next int
Результат System
            internal GameArea(ParameterTable table, int index, AssetLoader loader, int next)
                : base(table, index, loader)
            {
                BinaryReader reader = loader.Reader;

                BonusSoul_single = reader.ReadUInt32();
                BonusSoul_multi = reader.ReadUInt32();
                HumanityPointCountFlagIdTop = reader.ReadInt32();
                HumanityDropPoint1 = reader.ReadInt16();
                HumanityDropPoint2 = reader.ReadInt16();
                HumanityDropPoint3 = reader.ReadInt16();
                HumanityDropPoint4 = reader.ReadInt16();
                HumanityDropPoint5 = reader.ReadInt16();
                HumanityDropPoint6 = reader.ReadInt16();
                HumanityDropPoint7 = reader.ReadInt16();
                HumanityDropPoint8 = reader.ReadInt16();
                HumanityDropPoint9 = reader.ReadInt16();
                HumanityDropPoint10 = reader.ReadInt16();
            }

Same methods

TableRows.GameArea::GameArea ( ParameterTable table, int index ) : System
TableRows.GameArea