internal GameArea(ParameterTable table, int index, AssetLoader loader, int next)
: base(table, index, loader)
{
BinaryReader reader = loader.Reader;
BonusSoul_single = reader.ReadUInt32();
BonusSoul_multi = reader.ReadUInt32();
HumanityPointCountFlagIdTop = reader.ReadInt32();
HumanityDropPoint1 = reader.ReadInt16();
HumanityDropPoint2 = reader.ReadInt16();
HumanityDropPoint3 = reader.ReadInt16();
HumanityDropPoint4 = reader.ReadInt16();
HumanityDropPoint5 = reader.ReadInt16();
HumanityDropPoint6 = reader.ReadInt16();
HumanityDropPoint7 = reader.ReadInt16();
HumanityDropPoint8 = reader.ReadInt16();
HumanityDropPoint9 = reader.ReadInt16();
HumanityDropPoint10 = reader.ReadInt16();
}