Alexandria.Engines.DarkSouls.TableRows.GameArea.GameArea C# (CSharp) Метод

GameArea() приватный Метод

private GameArea ( ParameterTable table, int index ) : System
table ParameterTable
index int
Результат System
            internal GameArea(ParameterTable table, int index)
                : base(table, index)
            {
                BonusSoul_single = (UInt32)0;
                BonusSoul_multi = (UInt32)0;
                HumanityPointCountFlagIdTop = (Int32)(-1);
                HumanityDropPoint1 = (Int16)(-1);
                HumanityDropPoint2 = (Int16)(-1);
                HumanityDropPoint3 = (Int16)(-1);
                HumanityDropPoint4 = (Int16)(-1);
                HumanityDropPoint5 = (Int16)(-1);
                HumanityDropPoint6 = (Int16)(-1);
                HumanityDropPoint7 = (Int16)(-1);
                HumanityDropPoint8 = (Int16)(-1);
                HumanityDropPoint9 = (Int16)(-1);
                HumanityDropPoint10 = (Int16)(-1);
            }

Same methods

TableRows.GameArea::GameArea ( ParameterTable table, int index, AssetLoader loader, int next ) : System
TableRows.GameArea