internal GameArea(ParameterTable table, int index)
: base(table, index)
{
BonusSoul_single = (UInt32)0;
BonusSoul_multi = (UInt32)0;
HumanityPointCountFlagIdTop = (Int32)(-1);
HumanityDropPoint1 = (Int16)(-1);
HumanityDropPoint2 = (Int16)(-1);
HumanityDropPoint3 = (Int16)(-1);
HumanityDropPoint4 = (Int16)(-1);
HumanityDropPoint5 = (Int16)(-1);
HumanityDropPoint6 = (Int16)(-1);
HumanityDropPoint7 = (Int16)(-1);
HumanityDropPoint8 = (Int16)(-1);
HumanityDropPoint9 = (Int16)(-1);
HumanityDropPoint10 = (Int16)(-1);
}