public static void Load()
{
Obj_AI_Base.OnSpellCast += Obj_AI_Base_OnSpellCast;
Orbwalker.OnPostAttack += Orbwalker_OnPostAttack;
Orbwalker.OnPreAttack += Orbwalker_OnPreAttack;
Game.OnPostTick += delegate { Variables.IsAfterAttack = false; Variables.IsBeforeAttack = false; };
Game.OnUpdate += Game_OnUpdate;
Logic.Mechanics.LoadFlash();
Traps.Load();
foreach (var module in Variables.moduleList)
{
module.OnLoad();
}
}