Aka_s_Vayne.Manager.EventManager.Game_OnUpdate C# (CSharp) Метод

Game_OnUpdate() приватный статический Метод

private static Game_OnUpdate ( EventArgs args ) : void
args System.EventArgs
Результат void
        private static void Game_OnUpdate(EventArgs args)
        {
            if (FPSProtection.CheckFps())
            {
                return;
            }

            foreach (var module in Variables.moduleList.Where(module => module.GetModuleType() == ModuleType.OnUpdate
            && module.ShouldGetExecuted()))
            {
                module.OnExecute();
            }

            Logic.Mechanics.Insec();
            Logic.Mechanics.RotE();

            //Reset the positions
            if (MenuManager.DrawAutoPos)
            {
                Variables.TumblePosition = TumbleProvider.AkaQPosition();
            }

            Logic.AJSPositioner.Execute();

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass)) Features.Modes.Harass.HarassCombo();
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear)) Features.Modes.JungleClear.Load();
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Flee)) Features.Modes.Flee.Load();
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) Features.Modes.Combo.Load();
        }