private void GameObject_OnCreate(GameObject sender, EventArgs args)
{
if (!sender.Name.Contains("Draven_Base_Q_reticle_self.troy"))
{
return;
}
Axe.QReticles.Add(new Axe.QRecticle(sender, Environment.TickCount + 1800));
Core.DelayAction(() => Axe.QReticles.RemoveAll(x => x.Object.NetworkId == sender.NetworkId), 1800);
}