Aiv.Fast2D.Texture.Texture C# (CSharp) Метод

Texture() публичный Метод

public Texture ( bool nearest = false, bool repeatX = false, bool repeatY = false, bool mipMap = false ) : OpenTK.Graphics.OpenGL
nearest bool
repeatX bool
repeatY bool
mipMap bool
Результат OpenTK.Graphics.OpenGL
        public Texture(bool nearest = false, bool repeatX = false, bool repeatY = false, bool mipMap = false)
        {
            GL.ActiveTexture(TextureUnit.Texture0);
            this.textureId = GL.GenTexture();

            this.Bind();

            if (nearest)
            {
                this.SetNearest(mipMap);
            }
            else {
                this.SetLinear(mipMap);
            }

            this.SetRepeatX(repeatX);

            this.SetRepeatY(repeatY);
        }

Same methods

Texture::Texture ( int width, int height, bool nearest = false, bool repeatX = false, bool repeatY = false, bool mipMap = false ) : OpenTK.Graphics.OpenGL
Texture::Texture ( string fileName, bool nearest = false, bool repeatX = false, bool repeatY = false, bool mipMap = false ) : OpenTK.Graphics.OpenGL