public Texture ( bool nearest = false, bool repeatX = false, bool repeatY = false, bool mipMap = false ) : OpenTK.Graphics.OpenGL | ||
nearest | bool | |
repeatX | bool | |
repeatY | bool | |
mipMap | bool | |
return | OpenTK.Graphics.OpenGL |
public Texture(bool nearest = false, bool repeatX = false, bool repeatY = false, bool mipMap = false)
{
GL.ActiveTexture(TextureUnit.Texture0);
this.textureId = GL.GenTexture();
this.Bind();
if (nearest)
{
this.SetNearest(mipMap);
}
else {
this.SetLinear(mipMap);
}
this.SetRepeatX(repeatX);
this.SetRepeatY(repeatY);
}
Texture::Texture ( int width, int height, bool nearest = false, bool repeatX = false, bool repeatY = false, bool mipMap = false ) : OpenTK.Graphics.OpenGL | |
Texture::Texture ( string fileName, bool nearest = false, bool repeatX = false, bool repeatY = false, bool mipMap = false ) : OpenTK.Graphics.OpenGL |