protected override void SetToIni() {
Ini["MODE"].Set("FOV", FieldOfView);
Ini["MODE"].Set("IS_WORLD_ALIGNED", WorldAligned);
Ini["ROTATION"].Set("SPEED", GlancingSpeed);
Ini["ROTATION"].Set("HEAD_MAX_DEGREES", GlancingAngle);
Ini["SHAKE"].Set("SCALE", DefaultShaking.Select(x => x * HighSpeedShaking / 100));
Ini["GFORCES"].Set("MIX", GForcesBinded ? DefaultGForces.Select(x => x * GForceX / 100)
: new[] {
DefaultGForces[0] * GForceX / 100,
DefaultGForces[1] * GForceY / 100,
DefaultGForces[2] * GForceZ / 100
});
}
}