protected override void LoadFromIni() {
FieldOfView = Ini["MODE"].GetInt("FOV", 56);
WorldAligned = Ini["MODE"].GetBool("IS_WORLD_ALIGNED", false);
GlancingSpeed = Ini["ROTATION"].GetInt("SPEED", 20);
GlancingAngle = Ini["ROTATION"].GetInt("HEAD_MAX_DEGREES", 60);
var shaking = Ini["SHAKE"].GetVector3("SCALE");
HighSpeedShaking = (int)(100 * shaking[0] / DefaultShaking[0]);
var gForces = Ini["GFORCES"].GetVector3("MIX");
var gForceX = (int)(100 * gForces[0] / DefaultGForces[0]);
var gForceY = (int)(100 * gForces[1] / DefaultGForces[1]);
var gForceZ = (int)(100 * gForces[2] / DefaultGForces[2]);
if (gForceX != gForceY || gForceX != gForceZ) {
GForcesBinded = false;
}
GForceX = gForceX;
GForceY = gForceY;
GForceZ = gForceZ;
}