ANRTournament.MainWindow.mniPlayersImport_Click C# (CSharp) Метод

mniPlayersImport_Click() приватный Метод

private mniPlayersImport_Click ( object sender, RoutedEventArgs e ) : void
sender object
e System.Windows.RoutedEventArgs
Результат void
        private void mniPlayersImport_Click(object sender, RoutedEventArgs e)
        {
            if (this.tournament.Rounds.Count > 0)
            {
                if (PMW.Show(StringTable.MainWindow_ResetTournament, MessageBoxButton.YesNo) != MessageBoxResult.Yes) return;
            }

            OpenFileDialog openDialog = new OpenFileDialog()
            {
                Filter = StringTable.MainWindow_PlikiGraczy + " (*.anp)|*.anp",
                ValidateNames = true,
                InitialDirectory = Directory.GetCurrentDirectory(),
                AddExtension = true,
                DefaultExt = ".anp",
                CheckPathExists = true,
                CheckFileExists = true,
            };

            if (openDialog.ShowDialog() == true)
            {
                this.BusyIndicator.IsBusy = true;
                List<Player> playerList = Tournament.LoadPlayers(openDialog.FileName);
                if (playerList == null) return;

                this.tournament = new Tournament();

                foreach (Player player in playerList)
                {
                    player.Active = true;
                    player.Bucholz = 0;
                    player.CorpoWins = 0;
                    player.DeckCheck = false;
                    player.DiceCount = 0;
                    player.GamesDraw = 0;
                    player.GamesWin = 0;
                    player.GamesLoose = 0;
                    player.MBucholz = 0;
                    player.Place = 0;
                    player.Points = 0;
                    player.RankBeforeTournament = 0;
                    player.SmallPointsMinus = 0;
                    player.SmallPointsPlus = 0;
                    player.Payment = false;
                    player.SuperBYE = false;
                    this.tournament.AddPlayer(player);
                }

                this.tournament.RefreshPointsTable();
                this.RefreshTournamentDataContexts();
                this.BusyIndicator.IsBusy = false;
            }
        }
MainWindow