AIsOfCatan.GUIControl.Update C# (CSharp) Метод

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            //if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            //    this.Exit();

            // TODO: Add your update logic here
            /*
            counter -= gameTime.ElapsedGameTime.Milliseconds;

            if (counter < 0)
            {
                Console.WriteLine("New Log event added");
                logList.Add(new RollLogEvent(1, 9));
                state = new GameState(board, null, null, null, 0, logList);
                NewGameState(state);
                counter += 2000;
            }*/

            base.Update(gameTime);
        }