protected override void Update(GameTime gameTime)
{
// Allows the game to exit
//if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
// this.Exit();
// TODO: Add your update logic here
/*
counter -= gameTime.ElapsedGameTime.Milliseconds;
if (counter < 0)
{
Console.WriteLine("New Log event added");
logList.Add(new RollLogEvent(1, 9));
state = new GameState(board, null, null, null, 0, logList);
NewGameState(state);
counter += 2000;
}*/
base.Update(gameTime);
}