private void UpdateVelocity( GameTime p_gameTime )
{
float _xChange;
float _yChange;
float _fTime = p_gameTime.ElapsedGameTime.Milliseconds;
_xChange = Acceleration.X * _fTime;
_yChange = Acceleration.Y * _fTime;
Velocity += new Vector2 ( _xChange, _yChange );
Velocity *= 0.9f;
}