private void Move( GameTime p_gameTime )
{
float _xChange;
float _yChange;
float _fTime = p_gameTime.ElapsedGameTime.Milliseconds;
_xChange = ( Velocity.X * _fTime ) + ( 0.5f * Acceleration.X * ( _fTime * _fTime ) );
_yChange = ( Velocity.Y * _fTime ) + ( 0.5f * Acceleration.Y * ( _fTime * _fTime ) );
Pos = new Vector2 ( Pos.X + _xChange, Pos.Y + _yChange );
}