AGS.Editor.GUIEditor.OnPropertyChanged C# (CSharp) Метод

OnPropertyChanged() защищенный Метод

protected OnPropertyChanged ( string propertyName, object oldValue ) : void
propertyName string
oldValue object
Результат void
        protected override void OnPropertyChanged(string propertyName, object oldValue)
        {
            if (propertyName == "Name")
            {
                object objectBeingChanged = _gui;
                string newName = _gui.Name;
                if (_selectedControl != null)
                {
                    objectBeingChanged = _selectedControl;
                    newName = _selectedControl.Name;
                }
                Game game = Factory.AGSEditor.CurrentGame;
                bool nameInUse = game.IsScriptNameAlreadyUsed(newName, objectBeingChanged);
                if (newName.StartsWith("g") && newName.Length > 1)
                {
                    nameInUse |= game.IsScriptNameAlreadyUsed(newName.Substring(1).ToUpper(), objectBeingChanged);
                }

                if (nameInUse)
                {
                    Factory.GUIController.ShowMessage("This script name is already used by another item.", MessageBoxIcon.Warning);
                    if (_selectedControl != null)
                    {
                        _selectedControl.Name = (string)oldValue;
                    }
                    else
                    {
                        _gui.Name = (string)oldValue;
                    }
                }
                else if (_selectedControl == null)
                {
                    RaiseOnGuiNameChanged();
                }
            }
            else if (propertyName == "Image")
            {
                if ((_selectedControl != null) && (_selectedControl is GUIButton))
                {
                    GUIButton selectedButton = (GUIButton)_selectedControl;
                    if (selectedButton.Image > 0)
                    {
                        int newWidth, newHeight;
                        Utilities.GetSizeSpriteWillBeRenderedInGame(selectedButton.Image, out newWidth, out newHeight);
                        selectedButton.Width = newWidth;
                        selectedButton.Height = newHeight;
                    }
                }
            }
        }