private void MoveControlWithMouse(int mouseX, int mouseY)
{
NormalGUI normalGui = (NormalGUI)_gui;
//int _changex = (mouseX - _mouseXOffset) - _selectedControl.Left;
//int _changey = (mouseY - _mouseYOffset) - _selectedControl.Top;
int[] _diffx = new int[_selected.Count];
int[] _diffy = new int[_selected.Count];
for (int i = 0; i < _selected.Count; i++)
{
_diffx[i] = _selected[i].Left - _selectedControl.Left;
_diffy[i] = _selected[i].Top - _selectedControl.Top;
}
_selectedControl.Left = mouseX - _mouseXOffset;
_selectedControl.Top = mouseY - _mouseYOffset;
if (_selectedControl.Left >= normalGui.Width)
{
_selectedControl.Left = normalGui.Width - 1;
}
if (_selectedControl.Top >= normalGui.Height)
{
_selectedControl.Top = normalGui.Height - 1;
}
_snappedx = -1;
_snappedy = -1;
if (!Utilities.IsControlPressed())
{
foreach (GUIControl _gc in normalGui.Controls)
{
if (_gc != _selectedControl && !_selected.Contains(_gc))
{
if (Math.Abs(_selectedControl.Left - _gc.Left) < 5)
{
_selectedControl.Left = _gc.Left;
_snappedx = _gc.Left;
}
if (Math.Abs(_selectedControl.Top - _gc.Top) < 5)
{
_selectedControl.Top = _gc.Top;
_snappedy = _gc.Top;
}
}
}
}
for (int i = 0; i < _selected.Count; i++)
{
if (!_selected[i].Locked)
{
_selected[i].Left = _diffx[i] + _selectedControl.Left;
_selected[i].Top = _diffy[i] + _selectedControl.Top;
}
}
bgPanel.Invalidate();
}