AGS.Editor.DataFileWriter.WritePluginsToDisk C# (CSharp) Метод

WritePluginsToDisk() приватный статический Метод

private static WritePluginsToDisk ( BinaryWriter writer, Game game, CompileMessages errors ) : bool
writer System.IO.BinaryWriter
game AGS.Types.Game
errors CompileMessages
Результат bool
        private static bool WritePluginsToDisk(BinaryWriter writer, Game game, CompileMessages errors)
        {
            if (game.Plugins.Count > NativeConstants.MAX_PLUGINS)
            {
                errors.Add(new CompileError("Too many plugins"));
                return false;
            }
            writer.Write(1); // version
            writer.Write(game.Plugins.Count);
            foreach (Plugin plugin in game.Plugins)
            {
                FilePutNullTerminatedString(plugin.FileName, plugin.FileName.Length + 1, writer);
                int savesize = plugin.SerializedData.Length;
                if (savesize > NativeConstants.SAVEBUFFERSIZE)
                {
                    System.Windows.Forms.MessageBox.Show("Plugin tried to write too much data to game file.");
                    savesize = 0;
                }
                writer.Write(savesize);
                if (savesize > 0) writer.Write(plugin.SerializedData);
            }
            return true;
        }