static void SerializeInteractionScripts(Interactions interactions, BinaryWriter writer)
{
writer.Write(interactions.ScriptFunctionNames.Length);
foreach (string funcName in interactions.ScriptFunctionNames)
{
if (funcName == null)
{
writer.Write((byte)0);
}
else
{
WriteString(funcName, funcName.Length, writer);
writer.Write((byte)0);
}
}
}