AGS.Editor.BuildTargetDataFile.CreateAudioVOXFile C# (CSharp) Метод

CreateAudioVOXFile() приватный Метод

private CreateAudioVOXFile ( bool forceRebuild ) : void
forceRebuild bool
Результат void
        private void CreateAudioVOXFile(bool forceRebuild)
        {
            List<string> fileListForVox = new List<string>();
            string audioVox = GetCompiledPath(AGSEditor.AUDIO_VOX_FILE_NAME);
            bool rebuildVox = (!File.Exists(audioVox)) || (forceRebuild);

            foreach (AudioClip clip in Factory.AGSEditor.CurrentGame.RootAudioClipFolder.GetAllAudioClipsFromAllSubFolders())
            {
                if (clip.BundlingType == AudioFileBundlingType.InSeparateVOX)
                {
                    string thisFileName = clip.CacheFileName;
                    if (File.GetLastWriteTimeUtc(thisFileName) != clip.FileLastModifiedDate)
                    {
                        rebuildVox = true;
                        clip.FileLastModifiedDate = File.GetLastWriteTimeUtc(thisFileName);
                    }
                    fileListForVox.Add(thisFileName);
                }
            }

            if (File.Exists(audioVox) &&
                (fileListForVox.Count == 0) || (rebuildVox))
            {
                File.Delete(audioVox);
            }

            if ((rebuildVox) && (fileListForVox.Count > 0))
            {
                Factory.NativeProxy.CreateVOXFile(audioVox, fileListForVox.ToArray());
            }
        }