AGS.Editor.BuildTargetDataFile.ConstructFileListForDataFile C# (CSharp) Метод

ConstructFileListForDataFile() приватный Метод

private ConstructFileListForDataFile ( ) : string[]
Результат string[]
        private string[] ConstructFileListForDataFile()
        {
            List<string> files = new List<string>();
            Environment.CurrentDirectory = Factory.AGSEditor.CurrentGame.DirectoryPath;
            Utilities.AddAllMatchingFiles(files, "preload.pcx");
            Utilities.AddAllMatchingFiles(files, AGSEditor.SPRITE_INDEX_FILE_NAME);
            foreach (AudioClip clip in Factory.AGSEditor.CurrentGame.RootAudioClipFolder.GetAllAudioClipsFromAllSubFolders())
            {
                if (clip.BundlingType == AudioFileBundlingType.InGameEXE)
                {
                    files.Add(clip.CacheFileName);
                }
            }
            Utilities.AddAllMatchingFiles(files, "flic*.fl?");
            Utilities.AddAllMatchingFiles(files, AGSEditor.COMPILED_DTA_FILE_NAME);
            Utilities.AddAllMatchingFiles(files, "agsfnt*.ttf");
            Utilities.AddAllMatchingFiles(files, "agsfnt*.wfn");
            Utilities.AddAllMatchingFiles(files, AGSEditor.SPRITE_FILE_NAME);
            foreach (UnloadedRoom room in Factory.AGSEditor.CurrentGame.RootRoomFolder.AllItemsFlat)
            {
                if (File.Exists(room.FileName))
                {
                    files.Add(room.FileName);
                }
            }
            Utilities.AddAllMatchingFiles(files, "*.ogv");
            return files.ToArray();
        }