AGS.Editor.ApplicationController._events_GamePostLoad C# (CSharp) Метод

_events_GamePostLoad() приватный Метод

private _events_GamePostLoad ( ) : void
Результат void
        private void _events_GamePostLoad()
        {
            Game game = Factory.AGSEditor.CurrentGame;

            // Convert absolute paths to relative paths. This is an automatic fixup from when the
            // editor stored absolute paths only
            foreach (Sprite sprite in game.RootSpriteFolder.GetAllSpritesFromAllSubFolders())
            {
                sprite.SourceFile = Utilities.GetRelativeToProjectPath(sprite.SourceFile);
            }
            foreach (Types.Font font in game.Fonts)
            {
                font.SourceFilename = Utilities.GetRelativeToProjectPath(font.SourceFilename);
            }
            foreach (AudioClip audio in game.RootAudioClipFolder.GetAllAudioClipsFromAllSubFolders())
            {
                audio.SourceFileName = Utilities.GetRelativeToProjectPath(audio.SourceFileName);
            }
        }