private void _events_GameLoad(XmlNode rootNode)
{
List<string> missingComponents = _componentController.NotifyLoadedGameAndReturnMissingComponents(rootNode);
foreach (string componentID in missingComponents)
{
_guiController.ShowMessage("This game contains data from a plugin or component '" + componentID + "' which you do not have installed. If you save the game, this data will be lost.", AGS.Types.MessageBoxIconType.Warning);
}
}