private void SetArchonEffects()
{
Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectDarkVision()), ObjectId, 0.0f);
Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectDamageImmunityIncrease(CLRScriptBase.DAMAGE_TYPE_ELECTRICAL, 100)), ObjectId, 0.0f);
Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectSavingThrowIncrease(CLRScriptBase.SAVING_THROW_ALL, 4, CLRScriptBase.SAVING_THROW_TYPE_POISON, CLRScriptBase.FALSE)), ObjectId, 0.0f);
// TODO: Archons have a permenant magic circle vs. evil
// TODO: Archons have an aura of fear, which makes enemies who fail a will save shaken.
}