#pragma warning restore 414
void Awake( )
{
#if !(UNITY_FLASH)
useGUILayout = false;
#endif
ExposedVariables.Awake( );
ExposedVariables.SetParent(this.gameObject);
if ("1.CMR" != uScript_MasterComponent.Version)
{
uScriptDebug.Log("The generated code is not compatible with your current uScript Runtime " + uScript_MasterComponent.Version, uScriptDebug.Type.Error);
ExposedVariables = null;
UnityEngine.Debug.Break();
}
}