void Awake()
{
shooter.SendMessage( "ShotActivated", SendMessageOptions.DontRequireReceiver );
destroyOnTime = CoRoutine.AfterWait( maxTime, () => Destroy( this.gameObject ) );
}
#pragma warning restore 414 void Awake( ) { #if !(UNITY_FLASH) useGUILayout = false; #endif ExposedVariables.Awake( ); ExposedVariables.SetParent(this.gameObject); if ("1.CMR" != uScript_MasterComponent.Version) { uScriptDebug.Log("The generated code is not compatible with your current uScript Runtime " + uScript_MasterComponent.Version, uScriptDebug.Type.Error); ExposedVariables = null; UnityEngine.Debug.Break(); } }