UserInput.morirEnemigos C# (CSharp) Метод

morirEnemigos() приватный Метод

private morirEnemigos ( ) : void
Результат void
    private void morirEnemigos()
    {
        GameObject[] games;
        games = GameObject.FindGameObjectsWithTag("civil");
        foreach(var civil in games){ //Miro todos los Unit y si hay alguno de owner lo sumo
            if(civil.GetComponent<CivilUnit>().owner!=player){
                Destroy(civil, 2);
            }
        }
        games = GameObject.FindGameObjectsWithTag("townCenter");
        foreach(var town in games){ //Miro todos los Unit y si hay alguno de owner lo sumo
            if(town.GetComponent<TownCenterBuilding>().owner!=player){
                Destroy(town, 2);
            }
        }
        games = GameObject.FindGameObjectsWithTag("mility");
        foreach(var mili in games){ //Miro todos los Unit y si hay alguno de owner lo sumo
            if(mili.GetComponent<Unit>().owner!=player){
                Destroy(mili, 2);
            }
        }
        games = GameObject.FindGameObjectsWithTag("armyBuilding");
        foreach(var army in games){ //Miro todos los Unit y si hay alguno de owner lo sumo
            if(army.GetComponent<ArmyBuilding>().owner!=player){
                Destroy(army, 2);
            }
        }
        games = GameObject.FindGameObjectsWithTag("academy");
        foreach(var aca in games){ //Miro todos los Unit y si hay alguno de owner lo sumo
            if(aca.GetComponent<Academy>().owner!=player){
                Destroy(aca, 2);
            }
        }
    }