UserInput.createSelectedArea C# (CSharp) Метод

createSelectedArea() приватный Метод

private createSelectedArea ( ) : void
Результат void
    private void createSelectedArea()
    {
        SelectedArea = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
        SelectedArea.transform.position = new Vector3(0, 0, 0);
        SelectedArea.transform.localScale = new Vector3(0, 0, 0);
        SelectedArea.GetComponent<MeshRenderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
        SelectedArea.GetComponent<MeshRenderer>().material = Resources.Load("Materials/selectedArea") as Material;
        SelectedArea.name = "SelectedArea";
        Destroy (SelectedArea.GetComponent<Collider> ());
    }