private void createSelectedArea()
{
SelectedArea = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
SelectedArea.transform.position = new Vector3(0, 0, 0);
SelectedArea.transform.localScale = new Vector3(0, 0, 0);
SelectedArea.GetComponent<MeshRenderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
SelectedArea.GetComponent<MeshRenderer>().material = Resources.Load("Materials/selectedArea") as Material;
SelectedArea.name = "SelectedArea";
Destroy (SelectedArea.GetComponent<Collider> ());
}