UseRange.InPlayerRange C# (CSharp) Метод

InPlayerRange() публичный статический Метод

public static InPlayerRange ( GameObject obj, float distance ) : bool
obj GameObject
distance float
Результат bool
    public static bool InPlayerRange(GameObject obj, float distance)
    {
        bool ok = false;
        GameObject player = GameHandler.Party().GetPlayer();
        if(player != null && obj != null &&
            Vector3.Distance(player.transform.position, obj.transform.position) < distance)
        {
            ok = true;
        }
        return ok;
    }