public static InPlayerRange ( GameObject obj, float distance ) : bool | ||
obj | GameObject | |
distance | float | |
return | bool |
public static bool InPlayerRange(GameObject obj, float distance)
{
bool ok = false;
GameObject player = GameHandler.Party().GetPlayer();
if(player != null && obj != null &&
Vector3.Distance(player.transform.position, obj.transform.position) < distance)
{
ok = true;
}
return ok;
}