void Start()
{
foreach (var n in SubObjectsNames)
foreach (var r in gameObject.FindChild(n).GetComponentsInChildren<Renderer>())
r.enabled = false;
if (Network.isServer)
TimeKeeper.Instance.Beat += OnBeat;
transform.position = new Vector3(transform.position.x,
TerrainGrid.GetHeightAt(transform.position),
transform.position.z);
Shadow = gameObject.FindChild("Shadow");
audio.PlayOneShot(summonSound);
}