private void CmdRespawnPos()
{
List<Vector2> listrespos = GameObject.Find("Map").GetComponent<Save>().Respawn[(int)gameObject.GetComponent<Social_HUD>().Team];
Vector2 resPos = listrespos[Random.Range(0, listrespos.Count)];
Vector3 newPos = new Vector3(resPos.x + Random.Range(-2f, 2f), 7, resPos.y + Random.Range(-2f, 2f));
gameObject.GetComponent<Social_HUD>().RpcTeleport(newPos);
}