void handleNamedTextEvents (string eventName, string text) {
InventoryReport report;
switch (eventName) {
case EventList.INVENTORY_ITEM_COLLECTED:
report = GameManager.InventoryManager.GetReport();
report.AddItemCollected(text);
sendInventoryEvent(eventName, report);
break;
case EventList.INVENTORY_ITEM_DESTROYED:
report = GameManager.InventoryManager.GetReport();
report.AddItemDestroyed(text);
sendInventoryEvent(eventName, report);
break;
}
}