void handleNamedEvents (string eventName) {
switch (eventName) {
case EventList.MATEY_BUTTON_CLICKED:
sendSimpleNamedEvent(eventName);
break;
case EventList.PLAY_BUTTON_CLICKED:
sendSimpleNamedEvent(eventName);
break;
case EventList.SOUND_TOGGLED_ON_OFF:
sendSimpleNamedEvent(eventName);
break;
case EventList.GAME_END_SCREEN_REACHED:
sendSimpleNamedEvent(eventName);
break;
}
}