private void HitRing_FixedUpdate () {
switch (hitRing.ringType) {
case PowerUpRing.Type.ROCKET:
UpdateOnHitRocketRing ();
break;
case PowerUpRing.Type.SHOTGUN:
UpdateOnHitShotGunRing ();
break;
}
if (Time.time - ballThrowStartTime > ballReleaseTimeout) {
ChangeState (States.MissedOpponentCup);
}
}