Feet.OnTriggerStay C# (CSharp) Метод

OnTriggerStay() публичный Метод

public OnTriggerStay ( Collider other ) : void
other Collider
Результат void
    void OnTriggerStay(Collider other)
    {
        UWCharacter.Instance.currRegion=other.gameObject.tag;
        if (other.gameObject.layer==landLayer)
        {
            TileMap.OnGround=true;
        }
        else
        {
            if (other.gameObject.layer==waterLayer)
            {
                TileMap.OnWater=true;
            }
            else
            {
                if (other.gameObject.layer==lavaLayer)
                {
                    TileMap.OnGround=true;
                    TileMap.OnLava=true;
                }
            }
        }
    }