public OnTriggerStay ( Collider other ) : void | ||
other | Collider | |
Результат | void |
void OnTriggerStay(Collider other)
{
UWCharacter.Instance.currRegion=other.gameObject.tag;
if (other.gameObject.layer==landLayer)
{
TileMap.OnGround=true;
}
else
{
if (other.gameObject.layer==waterLayer)
{
TileMap.OnWater=true;
}
else
{
if (other.gameObject.layer==lavaLayer)
{
TileMap.OnGround=true;
TileMap.OnLava=true;
}
}
}
}