public OnTriggerExit ( Collider other ) : void | ||
other | Collider | |
Результат | void |
void OnTriggerExit(Collider other)
{
if (other.gameObject.layer==landLayer)
{
TileMap.OnGround=false;
}
else
{
if (other.gameObject.layer==waterLayer)
{
TileMap.OnWater=false;
}
else
{
if (other.gameObject.layer==lavaLayer)
{
TileMap.OnGround=false;
TileMap.OnLava=false;
}
}
}
}