BulletInfo.OnTriggerEnter C# (CSharp) Метод

OnTriggerEnter() приватный Метод

private OnTriggerEnter ( Collider _other ) : void
_other Collider
Результат void
    void OnTriggerEnter ( Collider _other ) {
        // TODO: play dead particle ??? { 
        // // play particles
        // if ( parBulletHit_inst != null ) {
        //     parBulletHit_inst.transform.position = transform.position;
        //     parBulletHit_inst.transform.rotation = transform.rotation;
        //     parBulletHit_inst.particleEmitter.Emit();
        // }
        // else {
        //     Debug.Log( "warning: the particle instance not instantiate!" );
        // }
        // } TODO end 

        if ( _other.gameObject.layer == Layer.building ) {
            fxHitBuilding.transform.position = transform.position;
            fxHitBuilding.transform.rotation = transform.rotation;
            fxHitBuilding.particleEmitter.Emit();
        }

        // TODO: bullet type, hit what? should get through or not. { 
        // destroy bullet
        SpawnManager.Instance().Destroy(gameObject);
        // GameObject.Destroy(gameObject);
        // } TODO end 
    }
}