public void GoBerserk() {
if (powerUp != null) {
powerUp.UsePowerUp (this);
if (blastSound != null && powerUp is DoPowerBlast) {
AudioSource.PlayClipAtPoint (blastSound, transform.position);
}
if (healthSound != null && powerUp is PowerBirdSpawn) {
AudioSource.PlayClipAtPoint (healthSound, transform.position);
}
if (slowSound != null && powerUp is PowerSlowMotion) {
AudioSource.PlayClipAtPoint (slowSound, transform.position);
}
setPowerUp(null);
}
}