ActorController.Info_ShowActionEvent C# (CSharp) Метод

Info_ShowActionEvent() публичный Метод

public Info_ShowActionEvent ( Regulus obj ) : void
obj Regulus
Результат void
    void Info_ShowActionEvent(Regulus.Project.TurnBasedRPG.Serializable.MoveInfomation obj)
    {
        _Direction = UnityRegulus.Vector3(obj.MoveDirection);
        ActorAnimation.Play(obj.ActionStatue.ToString());
        Vector3 v = UnityRegulus.Vector3(obj.BeginPosition);
        v.y = Terrain.activeTerrain.SampleHeight(v);
        gameObject.transform.position = v;

        _Speed = obj.Speed;

        gameObject.transform.rotation = Quaternion.Euler(0, (obj.MoveDirectionAngle) % 360, 0);
        //gameObject.transform.Rotate(new Vector3(0, obj.MoveDirectionAngle % 360, 0), Space.World);
    }