void Info_ShowActionEvent(Regulus.Project.TurnBasedRPG.Serializable.MoveInfomation obj)
{
_Direction = UnityRegulus.Vector3(obj.MoveDirection);
ActorAnimation.Play(obj.ActionStatue.ToString());
Vector3 v = UnityRegulus.Vector3(obj.BeginPosition);
v.y = Terrain.activeTerrain.SampleHeight(v);
gameObject.transform.position = v;
_Speed = obj.Speed;
gameObject.transform.rotation = Quaternion.Euler(0, (obj.MoveDirectionAngle) % 360, 0);
//gameObject.transform.Rotate(new Vector3(0, obj.MoveDirectionAngle % 360, 0), Space.World);
}