social_learning.QLearningAgent.world_PlantEaten C# (CSharp) Method

world_PlantEaten() private method

private world_PlantEaten ( object sender, IAgent eater, Plant eaten ) : void
sender object
eater IAgent
eaten Plant
return void
        void world_PlantEaten(object sender, IAgent eater, Plant eaten)
        {
            // Only update the observed reward if it was a result of our action
            if (eater != this)
                return;

            // If we receive a reward for taking a step, record it
            reward += eaten.Reward;
        }