private void Init()
{
try
{
CurrentLevelID = ZetaDia.CurrentLevelAreaId;
CurrentWorldID = ZetaDia.CurrentWorldId;
CurrentLevelArea = (SNOLevelArea)CurrentLevelID;
DestinationLevelArea = GameCache.GetSNOLevelAreaByWaypointID(waypointID);
InitDone = true;
}
catch (Exception)
{
}
}