public override string ToString()
{
//// Variables relating to quick-reference of monsters within sepcific ranges (if anyone has suggestion for similar functionality with reduced CPU use, lemme know, but this is fast atm!)
return String.Format("Nearby Obstacles: {0} Nearby Avoidances: {1}\r\n" +
"Triggering Avoidances: {2} Flee Triggering Units: {3}\r\n" +
"Distant Units: {4} LoS Movement Objects: {5}\r\n" +
"Surrounding Units: {6}\r\n" +
"bAnyLootableItemsNearby {7}\r\n" +
"bAnyChampionsPresent {8}\r\n" +
"bAnyTreasureGoblinsPresent {9}\r\n" +
"bAnyBossesInRange {10}\r\n" +
"bAnyNonWWIgnoreMobsInRange {11}\r\n",
NearbyObstacleObjects.Count, NearbyAvoidances.Count,
TriggeringAvoidances.Count, FleeTriggeringUnits.Count,
DistantUnits.Count, LoSMovementObjects.Count,
SurroundingUnits,
bAnyLootableItemsNearby, bAnyChampionsPresent, bAnyTreasureGoblinsPresent,
bAnyBossesInRange, bAnyNonWWIgnoreMobsInRange);
}