fBaseXtensions.Targeting.Environment.ToString C# (CSharp) Method

ToString() public method

public ToString ( ) : string
return string
        public override string ToString()
        {
            //// Variables relating to quick-reference of monsters within sepcific ranges (if anyone has suggestion for similar functionality with reduced CPU use, lemme know, but this is fast atm!)

            return String.Format("Nearby Obstacles: {0} Nearby Avoidances: {1}\r\n" +
                          "Triggering Avoidances: {2} Flee Triggering Units: {3}\r\n" +
                          "Distant Units: {4} LoS Movement Objects: {5}\r\n" +
                          "Surrounding Units: {6}\r\n" +
                          "bAnyLootableItemsNearby {7}\r\n" +
                          "bAnyChampionsPresent {8}\r\n" +
                          "bAnyTreasureGoblinsPresent {9}\r\n" +
                          "bAnyBossesInRange {10}\r\n" +
                          "bAnyNonWWIgnoreMobsInRange {11}\r\n",
                            NearbyObstacleObjects.Count, NearbyAvoidances.Count,
                            TriggeringAvoidances.Count, FleeTriggeringUnits.Count,
                            DistantUnits.Count, LoSMovementObjects.Count,
                            SurroundingUnits,
                            bAnyLootableItemsNearby, bAnyChampionsPresent, bAnyTreasureGoblinsPresent,
                            bAnyBossesInRange, bAnyNonWWIgnoreMobsInRange);
        }