fBaseXtensions.Game.Hero.ActiveHero.levelareaIDchanged C# (CSharp) Method

levelareaIDchanged() private method

private levelareaIDchanged ( int ID ) : void
ID int
return void
        private void levelareaIDchanged(int ID)
        {
            iCurrentLevelID = ID;
            Logger.Write(Helpers.LogLevel.Event, "Level Area ID has Changed to {0}", ID);

            if (!BrainBehavior.IsVendoring)
            {
                //Check for World ID change!
                if (FunkyGame.Hero.CurrentWorldDynamicID != LastWorldID)
                {
                    Logger.Write(Helpers.LogLevel.Event, "World ID changed.. clearing Profile Interactable Cache.");
                    LastWorldID = FunkyGame.Hero.CurrentWorldDynamicID;
                    ObjectCache.InteractableObjectCache.Clear();
                    //Gold Inactivity
                    GoldInactivity.LastCoinageUpdate = DateTime.Now;
                }

                if (!LastLevelIDChangeWasTownRun)
                {//Do full clear

                    BackTrackCache.cacheMovementGPRs.Clear();
                    FunkyGame.Navigation.LOSBlacklistedRAGUIDs.Clear();
                    FunkyGame.Game.InteractableCachedObject = null;
                }
                else
                {
                    //Gold Inactivity
                    GoldInactivity.LastCoinageUpdate = DateTime.Now;
                }

                //Clear the object cache!
                ObjectCache.Objects.Clear();
                //ObjectCache.cacheSnoCollection.ClearDictionaryCacheEntries();
                ObjectCache.RemovalCheck = false;

                //Every ten minutes clear perm RAGUID list
                BlacklistCache.CheckPermBlacklist();

                ZetaDia.Actors.Clear();
                ZetaDia.Actors.Update();

                //Reset Skip Ahead Cache
                SkipAheadCache.ClearCache();

                FunkyGame.Hero.UpdateCoinage = true;

                //Check active bounty
                if (FunkyGame.AdventureMode)
                    CheckActiveBounty();

                Navigator.SearchGridProvider.Update();

                LastLevelIDChangeWasTownRun = false;
            }
            else if (FunkyGame.Hero.bIsInTown)
            {
                LastLevelIDChangeWasTownRun = true;
            }
            if (OnLevelAreaIDChanged != null)
                OnLevelAreaIDChanged(ID);
        }